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Decision tree heuristics can fail, even in the smoothed setting

Blanc, Guy, Lange, Jane, Qiao, Mingda, Tan, Li-Yang

arXiv.org Machine Learning

Greedy decision tree learning heuristics are mainstays of machine learning practice, but theoretical justification for their empirical success remains elusive. In fact, it has long been known that there are simple target functions for which they fail badly (Kearns and Mansour, STOC 1996). Recent work of Brutzkus, Daniely, and Malach (COLT 2020) considered the smoothed analysis model as a possible avenue towards resolving this disconnect. Within the smoothed setting and for targets $f$ that are $k$-juntas, they showed that these heuristics successfully learn $f$ with depth-$k$ decision tree hypotheses. They conjectured that the same guarantee holds more generally for targets that are depth-$k$ decision trees. We provide a counterexample to this conjecture: we construct targets that are depth-$k$ decision trees and show that even in the smoothed setting, these heuristics build trees of depth $2^{\Omega(k)}$ before achieving high accuracy. We also show that the guarantees of Brutzkus et al. cannot extend to the agnostic setting: there are targets that are very close to $k$-juntas, for which these heuristics build trees of depth $2^{\Omega(k)}$ before achieving high accuracy.


Reinforcement Learning with Partially Known World Dynamics

Shelton, Christian R.

arXiv.org Machine Learning

Reinforcement learning would enjoy better success on real-world problems if domain knowledge could be imparted to the algorithm by the modelers. Most problems have both hidden state and unknown dynamics. Partially observable Markov decision processes (POMDPs) allow for the modeling of both. Unfortunately, they do not provide a natural framework in which to specify knowledge about the domain dynamics. The designer must either admit to knowing nothing about the dynamics or completely specify the dynamics (thereby turning it into a planning problem). We propose a new framework called a partially known Markov decision process (PKMDP) which allows the designer to specify known dynamics while still leaving portions of the environment s dynamics unknown.The model represents NOT ONLY the environment dynamics but also the agents knowledge of the dynamics. We present a reinforcement learning algorithm for this model based on importance sampling. The algorithm incorporates planning based on the known dynamics and learning about the unknown dynamics. Our results clearly demonstrate the ability to add domain knowledge and the resulting benefits for learning.